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601. Running a window fullscreened - in Player Features and Ideas Discussion [original thread]
Just drag it to within a pixel or two of the top of the screen. You can still get to the minimize button, and it doesn't cut anything off. Crusades: Security Status
- by Reggie Stoneloader - at 2008.01.10 20:06:00
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602. Is PVP realistic in Eve? - in Player Features and Ideas Discussion [original thread]
I'm no physicist, but I'd say 400mm of steel wouldn't be enough to protect you from a 150mm railgun firing a tungsten projectile. I think it's fine the way it is. It's a fun game. If I want to have a real gunfight, I'll go have a real gunfight, a...
- by Reggie Stoneloader - at 2008.01.10 20:05:00
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603. Idea: Behemoth Class Vessel - in Test Server Feedback [original thread]
Why make it a ship? Why not a new sort of POS tower, where the structures are physically built onto the chassis? It would be modular, could be configured for any operation (research, industry, war) and could be remote-jumped by anyone with the cor...
- by Reggie Stoneloader - at 2008.01.09 12:51:00
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604. Remove T1 lootdrops - in Player Features and Ideas Discussion [original thread]
Edited by: Reggie Stoneloader on 09/01/2008 12:45:21 A lot of manufacturable goods do sell at or below mineral cost, due to loot. Anyone with two braincells to rub together can set up a ridiculously low buy order in mission systems and score h...
- by Reggie Stoneloader - at 2008.01.09 12:43:00
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605. How to make station services viable targets for smaller fleets. - in Player Features and Ideas Discussion [original thread]
You're right about the problem, there should be low-value targets for gangs to attack besides miners and ratters. An invading force should be able to burn some fields, or otherwise deal a minor blow to infrastructure. As it stands, you have to rac...
- by Reggie Stoneloader - at 2008.01.08 08:16:00
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606. Webbing: a second kind of webber - in Player Features and Ideas Discussion [original thread]
The warp jamming trick would have to be pre-empted, yes. How about if it sets the max speed to the reduced speed, increases agility a la heavy interdictor, and has a one-second cycle time with a 19-second cooldown? Crusades: Security Status
- by Reggie Stoneloader - at 2008.01.08 07:43:00
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607. Titan turrets - in Player Features and Ideas Discussion [original thread]
How about a Doomsday script in the spirit of the heavy interdictor that lets it fire at a single target for 100k damage, Death Star-style, once every ten minutes? Turrets are for suckers. Crusades: Security Status
- by Reggie Stoneloader - at 2008.01.08 07:13:00
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608. An alternative to sec status - take three - in Player Features and Ideas Discussion [original thread]
Originally by: Saris Dadra Instead have CONCORD apply full damage to all of the offenders modules and destroy their drones. Without any modules or drones the law-breakers will be unable to carry out any more hi-sec piracy until they dock a...
- by Reggie Stoneloader - at 2008.01.08 06:18:00
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609. Large Shield Transporter fitting req. unbalanced - in Player Features and Ideas Discussion [original thread]
Shield transporteres are more efficient, and can help, to an extent, anyone's tank, since even an armor tanker profits somewhat from having their shields recharged during a fight. Also, they heal at the beginning of their cycle, rather than the en...
- by Reggie Stoneloader - at 2008.01.06 21:38:00
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610. How to make station services viable targets for smaller fleets. - in Player Features and Ideas Discussion [original thread]
Seems... bad. Make it scale with the DPS that's brought against it? The very notion seems absurd, like it's setting a max gang size at six battleships for station siege, and anything past that is counter-productive, or at least not worth the effor...
- by Reggie Stoneloader - at 2008.01.06 21:25:00
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611. New Modules: Stasis Net, Stasis Field Generator - in Player Features and Ideas Discussion [original thread]
Long-range webbing should definitely be in, and it shouldn't require me to train for T2 Minmatar ships to get that functionality. So I'm a big fan of that idea. The bubble idea is a dangerous precedent. I'd be in favor of the counter-bubbling. If...
- by Reggie Stoneloader - at 2008.01.06 08:58:00
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612. Allow cov-ops to use ship/cargo scanners while cloaked - in Player Features and Ideas Discussion [original thread]
SHould it work for stealth bombers, too? Would be nice to be able to keep a "passive" lock while cloaked, even if you didn't get the chance to use modules on the target. Crusades: Security Status
- by Reggie Stoneloader - at 2008.01.06 03:56:00
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613. Steal is Steal - in Player Features and Ideas Discussion [original thread]
You don't lose security standing for stealing, it's just the 15 minute timer. Crusades: Security Status
- by Reggie Stoneloader - at 2008.01.06 03:54:00
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614. Scrambled and Webbed alerts - in Player Features and Ideas Discussion [original thread]
Agreed. There was a really terrific idea in one of the many threads suggesting this. The idea (if memory serves) was to have part of your "speedometer" thingie represent your warp core stability. By default, it would just be a little arc of grey, ...
- by Reggie Stoneloader - at 2008.01.04 07:58:00
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615. Poker. - in Player Features and Ideas Discussion [original thread]
I don't know if I'd want to be able to play while in space. It would need a timer, so you don't wind up sitting there waiting for some guy to finish getting podded at a gatecamp before he sees your bet. Crusades: Security Status
- by Reggie Stoneloader - at 2008.01.04 07:50:00
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616. Capital class interdictor - in Player Features and Ideas Discussion [original thread]
Hrm, neat idea. Let 'em warp in, but not out. Sort of an armageddon scenario. Crusades: Security Status
- by Reggie Stoneloader - at 2008.01.04 07:34:00
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617. Distance in Jumpclone Interface - in Player Features and Ideas Discussion [original thread]
The Assets window includes the distance, in jumps, to the station they're at. Could that data be added to the display in the Jump Clone window? While we're at it, the number of implants would be nice, as a quick reference instead of expanding eac...
- by Reggie Stoneloader - at 2008.01.04 07:31:00
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618. Capital class interdictor - in Player Features and Ideas Discussion [original thread]
I think it would be neat to have it on a Titan instead of DD. Have it be the titan's seige mode, killing warp (and maybe MWD?) for the whole grid (or 400km, or whatever). Cycle time of 10 minutes, a cooldown time of 10 minutes (during which the Ti...
- by Reggie Stoneloader - at 2008.01.04 06:57:00
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619. When are we going 1st person? - in Player Features and Ideas Discussion [original thread]
All I want is to set up a super-intelligent, 800-pound gorilla with a machinegun and a motorbike as my clone when ambulation hits. Maybe a top hat. Crusades: Security Status
- by Reggie Stoneloader - at 2008.01.01 12:54:00
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620. Death mini movie - in Player Features and Ideas Discussion [original thread]
I want more than a kill-cam, I want to record the entire fight, for later artistic interpretation. That's a while different series of threads, though. More (optional) cutscenes would be nice. It's a stark, brutal world, and new players are simult...
- by Reggie Stoneloader - at 2008.01.01 12:52:00
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